Our system combines top-down with bottom-up information in a closed feedback loop, with both components employing a statistical Bayesian approach. We propose and compare two different state-based learning architectures, namely HMMs and CHMMs, for modeling behaviors and interactions. The CHMM model is shown to work much more efficiently and accurately.
Finally, a synthetic agent training system is used to develop a priori models for recognizing human behaviors and interactions. We demonstrate the ability to use these a priori models to accurately classify real human behaviors and interactions with no additional tuning or training.
CVPR98 Workshop on
Interpretation of Visual Motion Santa Barbara. June
1998
NIPS98 Denver
(Colorado). December 1998
ICVS99 Gran
Canaria. Spain. January 1999
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Nuria Oliver / Microsoft Research / nuria@microsoft.com